I think that the drill drags the game out just a bit. It takes time for it to bounce from wall to wall, and the pattern for it is weird due to the walls being jagged. I also think that there is not enough new content to spice up the breakout formula to justify playing this our any other breakout game. The power-ups are either too distracting, or barely change anything at all. The art is serviceable, albeit a little lacking. The game does have a solid base, but needs improving.