fish :)
fish :)
I think that the drill drags the game out just a bit. It takes time for it to bounce from wall to wall, and the pattern for it is weird due to the walls being jagged. I also think that there is not enough new content to spice up the breakout formula to justify playing this our any other breakout game. The power-ups are either too distracting, or barely change anything at all. The art is serviceable, albeit a little lacking. The game does have a solid base, but needs improving.
The walls are flat
I think that there should be an option for the traditional movement keys (Arrow keys, WASD) or an option to fully customize them. It also seems to be too easy to get a passing grade, even when you miss a lot of the notes. It has potential, though.
gamer
Joined on 12/16/20